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We will all need to find functions again. Code signatures and hooks will need to be rewritten. “Plugins using the Address Library will need to be divided into “pre-AE” and “post-AE” eras. This changes the way that the code is generated in a way that forces mod developers to start from scratch finding functions and writing hooks.
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“As part of the AE update, Bethesda has decided to update the compiler used to build the 64-bit version of Skyrim from Visual Studio 2015 to Visual Studio 2019. “Back up your executable now, and disable updates in Steam. “The upcoming Anniversary Edition of Skyrim is going to be much more disruptive to the modding scene than is commonly believed,” extrwi posted to the Skyrim Mods subreddit. They are advising modders to back up their files ahead of the change. The news comes via Redditor ‘extrwi’, who says the change will happen when the Anniversary Edition - which comes as a free, automatic download on PC for those who own the Special Edition - launches. The modding community will likely fix them to make them compatible with the new version, but it seems like they have a lot of work ahead of them to do so. The modding scene for the game has always been huge, and it looks like the new edition could break many existing mods for an unspecified amount of time.
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Unfortunately, it looks like it could also be Skyrim, but less, at least for a while. This time, it comes prepackaged with a bunch of mods and small tweaks, such as the ability to go fishing in its raging rivers.Īll in all, it comes with 74 mods, ranging from new quests to items, armor, and even houses for your character to live in. A new edition of Skyrim is launching this November, marking the 9,999th time the legendary RPG has been relaunched.
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